Adil Öncü

Game Designer & Developer

< Back

The Last One

About

The Last One was developed in one week during our semester break, as a collaboration between me and two other game design students. Made for Space Game Jam #2 it was inspired by the themes “Space” and “The END.” The project served as both a creative exercise and a way to sharpen our Unity skills.

Project Info

Team Size: 3

Time Frame: 1 week

Engine: Unity

Introduction

At the time, we had just begun exploring Unity in our game design specialization. I had previously built a basic tower placement system with enemies following a set path, and we decided to expand on that concept. The result was a tower defense game with a twist—you don't upgrade towers, you upgrade enemies. With more time, we would have loved to expand the variety of towers, enemies, and maps to enrich the gameplay further.

Gameplay GIF's from The Last One.

What I learned

This project was my first real experience collaborating with others on a game. Working in a team taught me the importance of communication, task delegation, and version control. We learned how to use Git properly with Unity, which helped streamline development. I also deepened my understanding of Unity's architecture, particularly through researching and implementing singletons to manage the game loop and various systems.